Age/Gender: 23, Male
Job: Government
No law is greater then the power of cold steel.
Newgrounds Stats
Whistle Status: Normal
Exp. Points: 1,430 / 1,600
Exp. Rank #: 24,146
Voting Pow.: 5.40 votes
BBS Posts: 2 (0 per day)
Flash Reviews: 121
Music Reviews: 60
Trophies: 0
Stickers: 0
Latest Flash Reviews
I recognize the Resident Evil 2 music in there.
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Been waiting for this for some time now. Glad to see it finally came out, but... I've asked everyone I know who is familiar Marvel vs Capcom sprites and no one seems to know who that werewolf is, mind telling me?
Author's Response:
That is Jon Talbain from Darkstalkers.
R1665
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I was #10 on the highest score of all time but some one booted me off that by getting 400 more points then me. *Shakes fist at him* There are 15 waves and after playing the second time I figured out a way to cheese the fuck out of the 3rd and final boss. Since the time bombs are dropped and not thrown out of the bosses you can just continuously click on the 3rd and final boss so there is no wait time between them. They blow up almost immediately after spawning and do the damage they need to do. The second boss was a little tricky, just take your time instead of trying to blow the missiles up as fast as you can. They are slow. There is a little system you can work out with them if you relax on the 2nd boss. The 1st boss was rather boring though, click 5 times and wait. My only real complaint is that some times, not every time, but some times when a wave is almost over you have like just one guy left and there is nothing for him to crash into so you have to make it hit those spiked mace looking things. Or some times enemies would spawn too slowly and by the time they did the first one would just end up hitting the defense anyway. There is also a trick to a lot of the waves, enemies that shoot some kind of projectile are ones you force into something last or if there are too many in one spot since you can use their projectiles against themselves. Most enemies in the game move in a counter clockwise motion so go in a clockwise motion to keep up with the spawning of them.
Overall the game was good, slightly challenging towards the end and still long enough to keep you interested yet not too long to make it start to seem repetitive and boring. Graphics were pleasant and to top that off, you are the only one I've ever seen to have the option to have a "full-screen mode" in your game so you get major kudos for that one. More games need that IMO. Maybe it was just me and the fact that I still have those Diablo II PvP Sorcerer fast clicking skills but the game should have had a difficulty setting making it harder, but all and all the game was fun and I hope to see more games as fun as this one from you.
9/10
4/5
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Latest Audio Reviews
Thank you! And it loops! And your little comment about the operating table, it's just what I needed for my idea. If you're confused then just PM me.
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Amazing, the intro with the static-like old vinyl record sound in the background of the intro and the ending was perfect way to set the mood and 1:38 to 2:17 oh so wonderful. I loved how the tone got all soft yet gave kind of a serious feeling to the mood. I've been following your work since JD - Madness Theme (Uprising) and I must say this is up there on my favorites list.
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I had this on repeat for 3 hours. It's beautiful, and it gently tugs on your thoughts as it guides your mind into a more calm place. Slowly milking away the worries and hardships of life. Simply put, amazing.
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